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A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user. Examples of components are the buttons, checkboxes, and scrollbars of a typical graphical user interface.
The Component class is the abstract superclass of the nonmenu-related Abstract Window Toolkit components. Class Component can also be extended directly to create a lightweight component. A lightweight component is a component that is not associated with a native opaque window.
A class to encapsulate symbolic colors representing the color of native GUI objects on a system. For systems which support the dynamic update of the system colors (when the user changes the colors) the actual RGB values of these symbolic colors will also change dynamically. In order to compare the "current" RGB value of a SystemColor object with a non-symbolic Color object, getRGB should be used rather than equals.
The Color class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace. Every color has an implicit alpha value of 1.0 or an explicit one provided in the constructor. The alpha value defines the transparency of a color and can be represented by a float value in the range 0.0 - 1.0 or 0 - 255. An alpha value of 1.0 or 255 means that the color is completely opaque and an alpha value of 0 or 0.0 means that the color is completely transparent. When constructing a Color with an explicit alpha or getting the color/alpha components of a Color, the color components are never premultiplied by the alpha component.
The CheckboxGroup class is used to group together a set of Checkbox buttons.
Exactly one check box button in a CheckboxGroup can be in the "on" state at any given time. Pushing any button sets its state to "on" and forces any other button that is in the "on" state into the "off" state.
A CardLayout object is a layout manager for a container. It treats each component in the container as a card. Only one card is visible at a time, and the container acts as a stack of cards. The first component added to a CardLayout object is the visible component when the container is first displayed.
The ordering of cards is determined by the container's own internal ordering of its component objects. CardLayout defines a set of methods that allow an application to flip through these cards sequentially, or to show a specified card. The addLayoutComponent(java.awt.Component, java.lang.Object) method can be used to associate a string identifier with a given card for fast random access.